TMap.Spawns

property Spawns[ID: Byte]: TActiveSpawnPoint Access mode: R

Description
Array of TActiveSpawnPoint, holding all spawn points on the map. '''Note: it's an array[1..255], NOT [0..255]. Calling Spawns[0] will cause an error'''

Example
The below example will check whether the player spawned somewhere far off of his team's spawnpoints. If he is too far away, he gets killed to spawn in the right place.