ForceWeapon

From the Scripting Manual
procedure ForceWeapon(ID, Primary, Secondary, Ammo: Byte); Parameter Info: ID (Byte): Player ID to change weapon. Primary (Byte): Weapon Number to set primary weapon to. Secondary (Byte): Weapon Number to set secondary weapon to. Ammo (Byte): Ammo to give the player. 0 for default. Description: This function will force the specified player(ID) to change their Primary and Secondary weapons. NOTE: Set Ammo to 0 to use the default ammo count for the (Primary) gun.