TPlayers.BigText

procedure BigText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer) Layer: in which layer the text will be shown Text: message to be shown Delay: time in milliseconds for the message to remain on screen Color: text's color Scale: size of the text X: horizontal starting position on the screen to display text (1-640) Y: vertical starting position on the screen to display text (1-480)

Description
Displays a big text on all players' screens, like the "You Killed " text or so on. Note that the Y axis grows downwards.